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Ordered [loadbang]

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I have looked into setting the firing order of the [loadbang] object before for use in some of my own patches. I found one [mxj] class that does the job: mat.OrderedLoadBangMobj and one subpatch that makes use of javascript and the [loadmess] and [patcherargs] objects to guarantee order: TS.loadBang. Personally I tend to use one […]

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